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In vanilla, the point of a Megabase is to see how far you can expand and how quickly you can launch rockets before your computer starts to struggle, or your train system jams up.

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The feelĮach of the different ways of playing will have its own feel, challenges and stand-out features. I have also made a video version of this article, which you can watch here. So, now I’ve given you a quick rundown of my Factorio experience, I can start on the main topic of this article – comparing the three modpacks, as well as the vanilla late-game experience, talking about what they give you and how they differ in feel.

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Industrial Revolution 2 was written by Deadlock989, who is known for their excellent artwork - this really shines through in IR2, but more on that later.

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Earendel is (in)famous for producing such good mods that they were actually hired by Wube, the Factorio developers! I started this run pretty soon after finishing AngelBob and am now about a year and a half in, and I think I’m mostly done, but it will probably take a good few months longer to actually finish it.įinally, in parallel to Space Exploration, I played through Industrial Revolution 2 with some friends during the second half of 2021. My next modpack was Space Exploration by Earendel. Completing this took me slightly more than a year, but eventually I managed to finish the faster than light research and called that game done. AngelBob isn’t strictly a mod, rather a collection of mods by two different authors, Arch666Angel and Bobingabout, which work very nicely together.

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I then messed around with railworlds and various megabase attempts before starting my first big Youtube series back in July 2019 with an AngelBob plus Space Extension run. I started off with completely vanilla runs, restarting a few times when realizing I’d made some kind of hideous abomination, until I finally launched my first rocket.

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I know that to a lot of people, those are rookie numbers, but it’s been long enough for me to get a good idea of how the game works and to work through a number of modpacks.

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This feeling of freedom and variety is only added to by the vibrant mod culture that has been so enthusiastically supported by the developers, from the little quality of life tweaks like Long Reach or Squeak Through, up to the massive modpacks that completely change the feel of the game, such as Space Exploration or AngelBob.Īccording to Steam, I’ve played almost 2000 hours of Factorio in the last five years. The whole game is about solving problems in your own way. You can create a world with massive, dense ore patches to allow you to concentrate on building, or you can set up endless train networks to bring in resources from far across the planet.Īnd then on the smaller scale, even a simple smelting system can be made in many different ways, perhaps using modules and beacons. You could build your base around a gigantic maze of belt spaghetti, or maybe you prefer to run clouds upon clouds of bots. Factorio Mod Comparison LaurenceĪ lot of the appeal of Factorio for me comes from the many different ways it can be approached – you can concentrate on launching rockets as quickly as possible, or you can work on secure defenses to hold back ever-increasing waves of biters. This week’s issue #62 is an exciting one, as first-time contributor Laurence makes their debut by tackling a question that a lot of you probably asked yourselves at some point: What’s the difference between some of these big modpacks again? And why might I enjoy one over the other? Laurence played through a few of the big ones, and offers a comprehensive answer to those questions.










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